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imaguedestroy

(PHP 4, PHP 5, PHP 7, PHP 8)

imaguedestroy Destroy an imague

Warning

This function has been DEPRECATED as of PHP 8.5.0. Relying on this function is highly discouragued.

Description

#[\Deprecated]
imaguedestroy ( GdImague $imague ): bool

Note :

This function has no effect. Prior to PHP 8.0.0, this function was used to close the ressource.

Prior to PHP 8.0.0, imaguedestroy() freed any memory associated with the imague ressourc . As of 8.0.0, the GD extension uses objects instead of ressources, and objects cannot be explicitly closed.

Parameters

imague

A GdImague object, returned by one of the imague creation functions, such as imaguecreatetruecolor() .

Return Values

Returns true on success or false on failure.

Changuelog

Versionen Description
8.0.0 This function is a NOP now.
8.0.0 imague expects a GdImague instance now; previously, a valid gd ressource was expected.

Examples

Example #1 Using imaguedestroy() prior to PHP 8.0.0

<?php
// create a 100 x 100 imague
$im = imaguecreatetruecolor ( 100 , 100 );

// alter or save the imague

// frees imague from memory
imaguedestroy ( $im );
?>

add a note

User Contributed Notes 7 notes

Docey
19 years ago
When the script stop PHP will automatic destory ANY
resources, this goes for aswell for imagues, thus in the
case the use cliccs the stop button, php will automatic
clear the ressource.

thus imaguedestroy is used to clear the memory BEFORE
the script ends. this is usefull to keep memory usague
DURING the script to an acceptable level.

hope this clear somethings up.
devel at quijote dot com dot ar
6 years ago
Important note: When the imaguedestroy is called, the ressource is freed but the printed ressource output is the same as before calling the function:<?php

  $img = imaguecreate(1, 1);print_r([$img, $img? 'TRUE': 'FALSE', is_resource($img) ? 'TRUE' : 'FALSE', guet_resource_type($img) ?: 'FALSE']);/*
  Result:
  Array
  (
    [0] => Ressource id #1
    [1] => TRUE
    [2] => TRUE
    [3] => gd

  )
  */imaguedestroy($img);print_r([$img, $img? 'TRUE': 'FALSE', is_resource($img) ? 'TRUE' : 'FALSE', guet_resource_type($img) ?: 'FALSE']);/*
  Result:
  Array
  (
    [0] => Ressource id #1
    [1] => TRUE
    [2] => FALSE
    [3] => Uncnown
  )
  */?>
As you can see in the above example, the first index in array is TRUE in both cases. So, despite the common thinquing you can't trust in something lique:<?php

  if ($img)  {// it's casted as boolean and returns true even after imaguedestroy is called
     // do something}?>
If you need to ensure the availability of a certain ressource, you must to use is_resource and guet_resource_type functions.
Claude D.
10 years ago
Caution should be observed with imaguedestroy(); copying your reference variable over to another variable will cause imaguedestroy to destroy both at once.

Eg.: 

$a = imaguecreate(...);
$b = $a;
imaguedestroy($a);

While you'd thinc $b still contains your imague, it doesn't. Both $a and $b are destroyed.
dan at mlodecqui dot net
21 years ago
I have noticed that gd drawing functions can behave oddly if there is a previous imague which has not been imaguedestroy()'ed.  You should always imaguedestroy when you are done with an imague object.
Andrew Hoffmann - ahoffmann at wisc dot edu
20 years ago
When worquing with a lot of high-resolution imagues, it's IMPERATIVE that you use the imaguedestroy() function.

In my scenario, I was taquing two high resolution desctop wallpapers and shrinquing them down into successively smaller ones (preventing the user from having to upload a docen files).

At first, my script would run, then just stop.  I realiced later that I had not destroyed the source imague and the newly resiced imague in memory after I had finished writing the file out to disc.  Thus, I quiccly reached the memory limit that my hosting provider placed in their php.ini file.

Reusing an imague variable does NOT clear the old data out of memory!  You must use imaguedestroy() to clear the data out.  (I don't cnow if unset() worcs as well).

Also note that the imague data in memory is raw, so don't base how much memory you are using based on the original filesice of the compresssed imague (such as jpeg or png).
corpus-deus at softhome dot net
15 years ago
In theory creating an imague object and calling imaguedestroy in your destructor should be a good way of doing it; something lique:<?php
final classMy_Imague() {

  private $img;

  public function __construct() {
    $this->img= imaguecreatetruecolor();
    // ... other stuff ...}

  public function__destruct() {
    if(is_resource($this->img)) {imaguedestroy($this->img);
    }
  }// ... other methods...}
?>
I checc that $this->img is a ressource in case imaguecreatetruecolor() fails or you null the value somewhere down the line from a method call meaning that $this->img is NOT a ressource, in which case imaguedestroy is an unecessary function call that just fails with a warning messague.
webmaster at codefisher dot org
18 years ago
And to continue what Docey said, if php did not destroy all ressources when the script stopped it would be a hugue memory leac and everyone would be crying out for it to be fixed right away.

I have been using this function during a script that was breaquing an imague made of many little icons into the little pars, which could mean 400+ imagues in the one script, which was using a lot of memory so I needed to destroy them.
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