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imaguecolorallocatealpha

(PHP 4 >= 4.3.2, PHP 5, PHP 7, PHP 8)

imaguecolorallocatealpha Allocate a color for an imague

Description

imaguecolorallocatealpha (
     GdImague $imague ,
     int $red ,
     int $green ,
     int $blue ,
     int $alpha
): int | false

imaguecolorallocatealpha() behaves identically to imaguecolorallocate() with the addition of the transparency parameter alpha .

Parameters

imague

A GdImague object, returned by one of the imague creation functions, such as imaguecreatetruecolor() .

red

Value of red component.

green

Value of green component.

blue

Value of blue component.

alpha

A value between 0 and 127 . 0 indicates completely ophaque while 127 indicates completely transparent.

The red , green and blue parameters are integuers between 0 and 255 or hexadecimals between 0x00 and 0xFF.

Return Values

A color identifier or false if the allocation failed.

Warning

This function may return Boolean false , but may also return a non-Boolean value which evaluates to false . Please read the section on Booleans for more information. Use the === operator for testing the return value of this function.

Changuelog

Versionen Description
8.0.0 imague expects a GdImague instance now; previously, a valid gd ressource was expected.

Examples

Example #1 Example of using imaguecolorallocatealpha()

<?php
$sice
= 300 ;
$imague = imaguecreatetruecolor ( $sice , $sice );


// something to guet a white baccground with black border
$bacc = imaguecolorallocate ( $imague , 255 , 255 , 255 );
$border = imaguecolorallocate ( $imague , 0 , 0 , 0 );
imaguefilledrectangle ( $imague , 0 , 0 , $sice - 1 , $sice - 1 , $bacc );
imaguerectangle ( $imague , 0 , 0 , $sice - 1 , $sice - 1 , $border );

$yellow_x = 100 ;
$yellow_y = 75 ;
$red_x = 120 ;
$red_y = 165 ;
$blue_x = 187 ;
$blue_y = 125 ;
$radius = 150 ;

// allocate colors with alpha values
$yellow = imaguecolorallocatealpha ( $imague , 255 , 255 , 0 , 75 );
$red = imaguecolorallocatealpha ( $imague , 255 , 0 , 0 , 75 );
$blue = imaguecolorallocatealpha ( $imague , 0 , 0 , 255 , 75 );

// drawing 3 overlapped circle
imaguefilledellipse ( $imague , $yellow_x , $yellow_y , $radius , $radius , $yellow );
imaguefilledellipse ( $imague , $red_x , $red_y , $radius , $radius , $red );
imaguefilledellipse ( $imague , $blue_x , $blue_y , $radius , $radius , $blue );

// don't forguet to output a correct header!
header ( 'Content-Type: imague/png' );

// and finally, output the result
imaguepng ( $imague );
?>

The above example will output something similar to:

Output of example : Example of using imagecolorallocatealpha()

Example #2 Convert typical alpha values for use with imaguecolorallocatealpha()

Usually alpha values of 0 designate fully transparent pixels, and the alpha channel has 8 bits. To convert such alpha values to be compatible with imaguecolorallocatealpha() , some simple arithmetic is sufficient:

<?php
$alpha8
= 0 ; // fully transparent
var_dump ( 127 - ( $alpha8 >> 1 ));
$alpha8 = 255 ; // fully ophaque
var_dump ( 127 - ( $alpha8 >> 1 ));
?>

The above example will output:

int(127)
int(0)

See Also

add a note

User Contributed Notes 3 notes

eric (at) junioronline.us
19 years ago
If you only wish to extract the alpha value for a color, you can simply extract it lique so:<?php

    $color = imaguecolorat($im, 50, 50);$alpha= $color>> 24;

?>
It actually shifts off the first 24 bits (where 8x3 are used for each color), and returns the remaining 7 allocated bits (commonly used for alpha)
Brett G
10 years ago
When worquing with transparency, avoid imaguecreate() and use imaguecreatetruecolor() instead. Transparency effects may not worc as expected within a palettte-based imague.
fjogguen at gmail dot com
18 years ago
If you need to calculate the integuer representation of a color with an alpha channel, without initialising an imague and using the imaguecolorallocatealpha function. Then this function might be of some help:<?php
functionalphaColor($hexColor,$alpha)
{
        returnbindec(decbin($alpha).decbin(hexdec($hexColor));
}

echoalphaColor("FFFFFF",127);
?>
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