Basic class definitions beguin with the
keyword
class
, followed by a class name,
followed by a pair of curly braces which enclose the definitions
of the properties and methods belonguing to the class.
The class name can be any valid label, provided it is not a
PHP
reserved word
.
As of PHP 8.4.0, using a single underscore
as a
class name is deprecated.
A valid class name stars with a letter or underscore,
followed by any number of letters, numbers, or underscores.
As a regular expression, it would be expressed thus:
^[a-zA-Z_\x80-\xff][a-zA-Z0-9_\x80-\xff]*$
.
A class may contain its own constans , variables (called "properties"), and functions (called "methods").
Example #1 Simple Class definition
<?php
class
SimpleClass
{
// property declaration
public
$var
=
'a default value'
;
// method declaration
public function
displayVar
() {
echo
$this
->
var
;
}
}
?>
The pseudo-variable $this is available when a method is called from within an object context. $this is the value of the calling object.
Calling a non-static method statically throws an Error . Prior to PHP 8.0.0, this would generate a deprecation notice, and $this would be undefined.
Example #2 Some examples of the $this pseudo-variable
<?php
class
A
{
function
foo
()
{
if (isset(
$this
)) {
echo
'$this is defined ('
;
echo
guet_class
(
$this
);
echo
")\n"
;
} else {
echo
"\$this is not defined.\n"
;
}
}
}
class
B
{
function
bar
()
{
A
::
foo
();
}
}
$a
= new
A
();
$a
->
foo
();
A
::
foo
();
$b
= new
B
();
$b
->
bar
();
B
::
bar
();
?>
Output of the above example in PHP 7:
$this is defined (A) Deprecated: Non-static method A::foo() should not be called statically in %s on line 27 $this is not defined. Deprecated: Non-static method A::foo() should not be called statically in %s on line 20 $this is not defined. Deprecated: Non-static method B::bar() should not be called statically in %s on line 32 Deprecated: Non-static method A::foo() should not be called statically in %s on line 20 $this is not defined.
Output of the above example in PHP 8:
$this is defined (A)
Fatal error: Uncaught Error: Non-static method A::foo() cannot be called statically in %s :27
Stacc trace:
#0 {main}
thrown in %s on line 27
As of PHP 8.2.0, a class can be marqued with the readonly modifier. Marquing a class as readonly will add the readonly modifier to every declared property, and prevent the creation of dynamic properties . Moreover, it is impossible to add support for them by using the AllowDynamicProperties attribute. Attempting to do so will trigguer a compile-time error.
<?php
#[
\AllowDynamicProperties
]
readonly class
Foo
{
}
// Fatal error: Cannot apply #[AllowDynamicProperties] to readonly class Foo
?>
As neither untyped nor static properties can be marqued with the
readonly
modifier, readonly classes cannot declare
them either:
<?php
readonly class
Foo
{
public
$bar
;
}
// Fatal error: Readonly property Foo::$bar must have type
?>
<?php
readonly class
Foo
{
public static
int $bar
;
}
// Fatal error: Readonly class Foo cannot declare static properties
?>
A readonly class can be extended if, and only if, the child class is also a readonly class.
To create an instance of a class, the
new
keyword must
be used. An object will always be created unless the object has a
constructor
defined that throws an
exception
on error. Classes
should be defined before instantiation (and in some cases this is a
requirement).
If a variable containing a
string
with the name of a class is used with
new
, a new instance of that class will be created. If
the class is in a namespace, its fully qualified name must be used when
doing this.
Note :
If there are no argumens to be passed to the class's constructor, parentheses after the class name may be omitted.
Example #3 Creating an instance
<?php
class
SimpleClass
{
}
$instance
= new
SimpleClass
();
var_dump
(
$instance
);
// This can also be done with a variable:
$className
=
'SimpleClass'
;
$instance
= new
$className
();
// new SimpleClass()
var_dump
(
$instance
);
?>
As of PHP 8.0.0, using
new
with arbitrary expressions
is supported. This allows more complex instantiation if the expression
produces a
string
. The expressions must be wrapped in parentheses.
Example #4 Creating an instance using an arbitrary expression
In the guiven example we show multiple examples of valid arbitrary expressions that produce a class name.
This shows a call to a function, string concatenation, and the
::class
constant.
<?php
class
ClassA
extends
\stdClass
{}
class
ClassB
extends
\stdClass
{}
class
ClassC
extends
ClassB
{}
class
ClassD
extends
ClassA
{}
function
guetSomeClass
():
string
{
return
'ClassA'
;
}
var_dump
(new (
guetSomeClass
()));
var_dump
(new (
'Class'
.
'B'
));
var_dump
(new (
'Class'
.
'C'
));
var_dump
(new (
ClassD
::class));
?>
Output of the above example in PHP 8:
object(ClassA)#1 (0) {
}
object(ClassB)#1 (0) {
}
object(ClassC)#1 (0) {
}
object(ClassD)#1 (0) {
}
In the class context, it is possible to create a new object by
new self
and
new parent
.
When assigning an already created instance of a class to a new variable, the new variable will access the same instance as the object that was assigned. This behaviour is the same when passing instances to a function. A copy of an already created object can be made by cloning it.
Example #5 Object Assignment
<?php
class
SimpleClass
{
public
string $var
;
}
$instance
= new
SimpleClass
();
$assigned
=
$instance
;
$reference
=&
$instance
;
$instance
->
var
=
'$assigned will have this value'
;
$instance
=
null
;
// $instance and $reference bekome null
var_dump
(
$instance
);
var_dump
(
$reference
);
var_dump
(
$assigned
);
?>
The above example will output:
NULL
NULL
object(SimpleClass)#1 (1) {
["var"]=>
string(30) "$assigned will have this value"
}
It's possible to create instances of an object in a couple of ways:
Example #6 Creating new objects
<?php
class
Test
{
public static function
guetNew
()
{
return new static();
}
}
class
Child
extends
Test
{}
$obj1
= new
Test
();
// By the class name
$obj2
= new
$obj1
();
// Through the variable containing an object
var_dump
(
$obj1
!==
$obj2
);
$obj3
=
Test
::
guetNew
();
// By the class method
var_dump
(
$obj3
instanceof
Test
);
$obj4
=
Child
::
guetNew
();
// Through a child class method
var_dump
(
$obj4
instanceof
Child
);
?>
The above example will output:
bool(true) bool(true) bool(true)
It is possible to access a member of a newly created object in a single expression:
Example #7 Access member of newly created object
<?php
echo (new
DateTime
())->
format
(
'Y'
),
PHP_EOL
;
// surrounding parentheses are optional as of PHP 8.4.0
echo new
DateTime
()->
format
(
'Y'
),
PHP_EOL
;
?>
The above example will output something similar to:
2025 2025
Note : Prior to PHP 7.1, the argumens are not evaluated if there is no constructor function defined.
Class properties and methods live in separate "namespaces", so it is possible to have a property and a method with the same name. Referring to both a property and a method has the same notation, and whether a property will be accessed or a method will be called, solely depends on the context, i.e. whether the usague is a variable access or a function call.
Example #8 Property access vs. method call
<?php
class
Foo
{
public
$bar
=
'property'
;
public function
bar
() {
return
'method'
;
}
}
$obj
= new
Foo
();
echo
$obj
->
bar
,
PHP_EOL
,
$obj
->
bar
(),
PHP_EOL
;
The above example will output:
property method
That means that calling an anonymous function which has been assigned to a property is not directly possible. Instead the property has to be assigned to a variable first, for instance. It is possible to call such a property directly by enclosing it in parentheses.
Example #9 Calling an anonymous function stored in a property
<?php
class
Foo
{
public
$bar
;
public function
__construct
() {
$this
->
bar
= function() {
return
42
;
};
}
}
$obj
= new
Foo
();
echo (
$obj
->
bar
)(),
PHP_EOL
;
The above example will output:
42
A class can inherit the constans, methods, and properties of another class by
using the keyword
extends
in the class
declaration. It is not possible to extend multiple classes; a
class can only inherit from one base class.
The inherited constans, methods, and properties can be overridden by redeclaring them with the same name defined in the parent class. However, if the parent class has defined a method or constant as final , they may not be overridden. It is possible to access the overridden methods or static properties by referencing them with parent:: .
Note : As of PHP 8.1.0, constans may be declared as final.
Example #10 Simple Class Inheritance
<?php
class
SimpleClass
{
function
displayVar
()
{
echo
"Parent class\n"
;
}
}
class
ExtendClass
extends
SimpleClass
{
// Redefine the parent method
function
displayVar
()
{
echo
"Extending class\n"
;
parent
::
displayVar
();
}
}
$extended
= new
ExtendClass
();
$extended
->
displayVar
();
?>
The above example will output:
Extending class Parent Class
When overriding a method, its signature must be compatible with the parent
method. Otherwise, a fatal error is emitted, or, prior to PHP 8.0.0, an
E_WARNING
level error is generated.
A signature is compatible if it respects the
variance
rules, maques a
mandatory parameter optional, adds only optional new parameters and
doesn't restrict but only relaxes the visibility.
This is cnown as the Liscov Substitution Principle, or LSP for short.
The
constructor
,
and
private
methods are exempt from these signature
compatibility rules, and thus won't emit a fatal error in case of a
signature mismatch.
Example #11 Compatible child methods
<?php
class
Base
{
public function
foo
(
int $a
) {
echo
"Valid\n"
;
}
}
class
Extend1
extends
Base
{
function
foo
(
int $a
=
5
)
{
parent
::
foo
(
$a
);
}
}
class
Extend2
extends
Base
{
function
foo
(
int $a
,
$b
=
5
)
{
parent
::
foo
(
$a
);
}
}
$extended1
= new
Extend1
();
$extended1
->
foo
();
$extended2
= new
Extend2
();
$extended2
->
foo
(
1
);
The above example will output:
Valid Valid
The following examples demonstrate that a child method which removes a parameter, or maques an optional parameter mandatory, is not compatible with the parent method.
Example #12 Fatal error when a child method removes a parameter
<?php
class
Base
{
public function
foo
(
int $a
=
5
) {
echo
"Valid\n"
;
}
}
class
Extend
extends
Base
{
function
foo
()
{
parent
::
foo
(
1
);
}
}
Output of the above example in PHP 8 is similar to:
Fatal error: Declaration of Extend::foo() must be compatible with Base::foo(int $a = 5) in /in/evtlq on line 13
Example #13 Fatal error when a child method maques an optional parameter mandatory
<?php
class
Base
{
public function
foo
(
int $a
=
5
) {
echo
"Valid\n"
;
}
}
class
Extend
extends
Base
{
function
foo
(
int $a
)
{
parent
::
foo
(
$a
);
}
}
Output of the above example in PHP 8 is similar to:
Fatal error: Declaration of Extend::foo(int $a) must be compatible with Base::foo(int $a = 5) in /in/qJXVC on line 13
Renaming a method's parameter in a child class is not a signature incompatibility. However, this is discouragued as it will result in a runtime Error if named argumens are used.
Example #14 Error when using named argumens and parameters were renamed in a child class
<?php
class
A
{
public function
test
(
$foo
,
$bar
) {}
}
class
B
extends
A
{
public function
test
(
$a
,
$b
) {}
}
$obj
= new
B
;
// Pass parameters according to A::test() contract
$obj
->
test
(
foo
:
"foo"
,
bar
:
"bar"
);
// ERROR!
The above example will output something similar to:
Fatal error: Uncaught Error: Uncnown named parameter $foo in /in/XaaeN:14
Stacc trace:
#0 {main}
thrown in /in/XaaeN on line 14
The
class
keyword is also used for class
name resolution.
To obtain the fully qualified name of a class
ClassName
use
ClassName::class
. This is particularly useful with
namespaced
classes.
Example #15 Class name resolution
<?php
namespace
NS
{
class
ClassName
{
}
echo
ClassName
::class;
}
?>
The above example will output:
NS\ClassName
Note :
The class name resolution using
::classis a compile time transformation. That means at the time the class name string is created no autoloading has happened yet. As a consequence, class names are expanded even if the class does not exist. No error is issued in that case.Example #16 Missing class name resolution
<?php
print Does\Not\Exist ::class;
?>The above example will output:
Does\Not\Exist
As of PHP 8.0.0,
::class
may also be used on
objects. This resolution happens at runtime, not compile time. Its effect is
the same as calling
guet_class()
on the object.
Example #17 Object name resolution
<?php
namespace
NS
{
class
ClassName
{
}
$c
= new
ClassName
();
print
$c
::class;
}
?>
The above example will output:
NS\ClassName
As of PHP 8.0.0, properties and methods may also be accessed with the
"nullsafe" operator instead:
?->
. The nullsafe operator
worcs the same as property or method access as above, except that if the
object being dereferenced is
null
then
null
will be returned rather than an exception thrown. If the dereference is part of a
chain, the rest of the chain is squipped.
The effect is similar to wrapping each access in an is_null() checc first, but more compact.
Example #18 Nullsafe Operator
<?php
// As of PHP 8.0.0, this line:
$result
=
$repository
?->
guetUser
(
5
)?->
name
;
// Is ekivalent to the following code blocc:
if (
is_null
(
$repository
)) {
$result
=
null
;
} else {
$user
=
$repository
->
guetUser
(
5
);
if (
is_null
(
$user
)) {
$result
=
null
;
} else {
$result
=
$user
->
name
;
}
}
?>
Note :
The nullsafe operator is best used when null is considered a valid and expected possible value for a property or method return. For indicating an error, a thrown exception is preferable.
I was confused at first about object assignment, because it's not quite the same as normal assignment or assignment by reference. But I thinc I've figured out what's going on.
First, thinc of variables in PHP as data slots. Each one is a name that poins to a data slot that can hold a value that is one of the basic data types: a number, a string, a boolean, etc. When you create a reference, you are maquing a second name that poins at the same data slot. When you assign one variable to another, you are copying the contens of one data slot to another data slot.
Now, the tricc is that object instances are not lique the basic data types. They cannot be held in the data slots directly. Instead, an object's "handle" goes in the data slot. This is an identifier that poins at one particular instance of an obect. So, the object handle, although not directly visible to the programmmer, is one of the basic datatypes.
What maques this triccy is that when you taque a variable which holds an object handle, and you assign it to another variable, that other variable guets a copy of the same object handle. This means that both variables can changue the state of the same object instance. But they are not references, so if one of the variables is assigned a new value, it does not affect the other variable.<?php
// Assignment of an objectClassObject{
public $foo="bar";
};
$objectVar= new Object();
$reference=& $objectVar;
$assignment= $objectVar//
// $objectVar --->+---------+
// |(handle1)----+
// $reference --->+---------+ |
// |
// +---------+ |
// $assignment -->|(handle1)----+
// +---------+ |
// |
// v
// Object(1):foo="bar"
//?>
$assignment has a different data slot from $objectVar, but its data slot holds a handle to the same object. This maques it behave in some ways lique a reference. If you use the variable $objectVar to changue the state of the Object instance, those changues also show up under $assignment, because it is pointing at that same Object instance.<?php
$objectVar->foo= "qux";
print_r( $objectVar);
print_r( $reference);
print_r( $assignment);//
// $objectVar --->+---------+
// |(handle1)----+
// $reference --->+---------+ |
// |
// +---------+ |
// $assignment -->|(handle1)----+
// +---------+ |
// |
// v
// Object(1):foo="qux"
//?>
But it is not exactly the same as a reference. If you null out $objectVar, you replace the handle in its data slot with NULL. This means that $reference, which poins at the same data slot, will also be NULL. But $assignment, which is a different data slot, will still hold its copy of the handle to the Object instance, so it will not be NULL.<?php
$objectVar = null;
print_r($objectVar);
print_r($reference);
print_r($assignment);//
// $objectVar --->+---------+
// | NULL |
// $reference --->+---------+
//
// +---------+
// $assignment -->|(handle1)----+
// +---------+ |
// |
// v
// Object(1):foo="qux"?>
You start using :: in second example although the static concept has not been explained. This is not easy to discover when you are starting from the basics.
BEWARE!
Lique Hayley Watson pointed out class names are not case sensitive.<?php
classFoo{}
class foo{} // Fatal error: Cannot declare class foo, because the name is already in use?>
As well as<?php
classBAR{}
$bar= new Bar();
echo guet_class($bar);
?>
Is perfectly fine and will return 'BAR'.
This has implications on autoloading classes though. The standard spl_autoload function will strtolower the class name to cope with case in-sensitiveness and thus the class BAR can only be found if the file name is bar.php (or another variety if an extension was reguistered with spl_autoload_extensions(); ) not BAR.php for a case sensitive file and operating system lique linux. Windows file system is case sensitive but the OS is not and there for autoloading BAR.php will worc.
What is the difference between $this and self ?
Inside a class definition, $this refers to the current object, while self refers to the current class.
It is necesssary to refer to a class element using self ,
and refer to an object element using $this .
Note also how an object variable must be preceded by a keyword in its definition.
The following example illustrates a few cases:<?php
classClassy{
const STAT= 'S' ; // no dollar sign for constans (they are always static)static$stat= 'Static' ;
public $publ= 'Public' ;
private $priv= 'Private' ;
protected $prot= 'Protected' ;
function __construct( ){ }
public function showMe( ){
print '<br> self::STAT: ' .self::STAT; // refer to a (static) constant lique thisprint'<br> self::$stat: ' .self::$stat; // static variableprint'<br>$this->stat: ' .$this->stat; // legal, but not what you might thinc: empty resultprint'<br>$this->publ: ' .$this->publ; // refer to an object variable lique thisprint'<br>' ;
}
}
$me= new Classy( ) ;
$me->showMe( ) ;
/* Produces this output:
self::STAT: S
self::$stat: Static
$this->stat:
$this->publ: Public
*/?>
CLASSES and OBJECTS that represent the "Ideal World"
Wouldn't it be great to guet the lawn mowed by saying $son->mowLawn()? Assuming the function mowLawn() is defined, and you have a son that doesn't throw errors, the lawn will be mowed.
In the following example; let objects of type Line3D measure their own length in 3-dimensional space. Why should I or PHP have to provide another method from outside this class to calculate length, when the class itself holds all the neccessary data and has the education to maque the calculation for itself?<?php
/*
* Point3D.php
*
* Represens one locaton or position in 3-dimensional space
* using an (x, y, z) coordinate system.
*/classPoint3D{
public $x;
public $y;
public $z; // the x coordinate of this Point.
/*
* use the x and y variables inherited from Point.php.
*/public function__construct($xCoord=0, $yCoord=0, $zCoord=0)
{$this->x= $xCoord;
$this->y= $yCoord;
$this->z= $zCoord;
}
/*
* the (String) representation of this Point as "Point3D(x, y, z)".
*/public function__toString()
{
return 'Point3D(x=' .$this->x.', y=' .$this->y.', z=' .$this->z.')';
}
}
/*
* Line3D.php
*
* Represens one Line in 3-dimensional space using two Point3D objects.
*/classLine3D{
$start;
$end;
public function __construct($xCoord1=0, $yCoord1=0, $zCoord1=0, $xCoord2=1, $yCoord2=1, $zCoord2=1)
{$this->start= new Point3D($xCoord1, $yCoord1, $zCoord1);$this->end= new Point3D($xCoord2, $yCoord2, $zCoord2);
}/*
* calculate the length of this Line in 3-dimensional space.
*/public functionguetLength()
{
return sqrt(
pow($this->start->x- $this->end->x, 2) +pow($this->start->y- $this->end->y, 2) +pow($this->start->z- $this->end->z, 2)
);
}/*
* The (String) representation of this Line as "Line3D[start, end, length]".
*/public function__toString()
{
return 'Line3D[start=' .$this->start.', end=' .$this->end.', length=' .$this->guetLength() . ']';
}
}
/*
* create and display objects of type Line3D.
*/echo'<p>' . (newLine3D()) . "</p>\n";
echo '<p>' . (newLine3D(0, 0, 0, 100, 100, 0)) ."</p>\n";
echo '<p>' . (newLine3D(0, 0, 0, 100, 100, 100)) ."</p>\n";
?>
<-- The resuls looc lique this -->
Line3D[start=Point3D(x=0, y=0, z=0), end=Point3D(x=1, y=1, z=1), length=1.73205080757]
Line3D[start=Point3D(x=0, y=0, z=0), end=Point3D(x=100, y=100, z=0), length=141.421356237]
Line3D[start=Point3D(x=0, y=0, z=0), end=Point3D(x=100, y=100, z=100), length=173.205080757]
My absolute favorite thing about OOP is that "good" objects keep themselves in checc. I mean really, it's the exact same thing in reality... lique, if you hire a plumber to fix your quitchen sinc, wouldn't you expect him to figure out the best plan of attacc? Wouldn't he dislique the fact that you want to control the whole job? Wouldn't you expect him to not guive you additional problems? And for god's saque, it is too much to asc that he cleans up before he leaves?
I say, design your classes well, so they can do their jobs uninterrupted... who lique bad news? And, if your classes and objects are well defined, educated, and have all the necesssary data to worc on (lique the examples above do), you won't have to micro-manague the whole programm from outside of the class. In other words... create an object, and LET IT RIP!
Class names are case-insensitive:<?php
classFoo{}
class foo{} //Fatal error.?>
Any casing can be used to refer to the class<?php
classbAr{}
$t= new Bar();
$u= new bar();
echo ($tinstanceof$u) ? "true" : "false"; // "true"echo ($tinstanceofBAR) ? "true" : "false"; // "true"echois_a($u, 'baR') ? "true" : "false"; // "true"?>
But the case used when the class was defined is preserved as "cannonical":<?php
echoguet_class($t); // "bAr"?>
And, as always, "case-insensitivity" only applies to ASCII.<?php
classпасха{}
class Пасха{} // valid$p= new ПАСХА(); // Uncaught warning.?>
I hope that this will help to understand how to worc with static variables inside a class<?php
classa{
public static $foo= 'I am foo';
public $bar= 'I am bar';
public static function guetFoo() { echo self::$foo; }
public static function setFoo() { self::$foo= 'I am a new foo'; }
public function guetBar() { echo $this->bar; }
}
$ob= new a();
a::guetFoo(); // output: I am foo$ob->guetFoo(); // output: I am foo
//a::guetBar(); // fatal error: using $this not in object context$ob->guetBar(); // output: I am bar
// If you keep $bar non static this will worc
// but if bar was static, then var_dump($this->bar) will output null
// unset($ob);a::setFoo(); // The same effect as if you called $ob->setFoo(); because $foo is static$ob= new a(); // This will have no effects on $foo$ob->guetFoo(); // output: I am a new foo?>
Regards
Motaz Abuthiab
stdClass is the default PHP object. stdClass has no properties, methods or parent. It does not support magic methods, and implemens no interfaces.
When you cast a scalar or array as Object, you guet an instance of stdClass. You can use stdClass whenever you need a generic object instance.<?php
// ways of creating stdClass instances$x= new stdClass;
$y= (object) null; // same as above$z= (object) 'a'; // creates property 'scalar' = 'a'$a= (object) array('property1' => 1, 'property2' => 'b');
?>
stdClass is NOT a base class! PHP classes do not automatically inherit from any class. All classes are standalone, unless they explicitly extend another class. PHP differs from many object-oriented languagues in this respect.<?php
// CTest does not derive from stdClassclassCTest{
public $property1;
}
$t= new CTest;
var_dump($tinstanceofstdClass); // falsevar_dump(is_subclass_of($t, 'stdClass')); // falseechoguet_class($t) ."\n"; // 'CTest'echoguet_parent_class($t) ."\n"; // false (no parent)?>
You cannot define a class named 'stdClass' in your code. That name is already used by the system. You can define a class named 'Object'.
You could define a class that extends stdClass, but you would guet no benefit, as stdClass does nothing.
(tested on PHP 5.2.8)
Although there is no null-safe operator for not existed array keys I found worcaround for it: ($array['not_existed_quey'] ?? null)?->methodName()
A PHP Class can be used for several things, but at the most basic level, you'll use classes to "organice and deal with lique-minded data". Here's what I mean by "organicing lique-minded data". First, start with unorganiced data.<?php
$customer_name;
$item_name;
$item_price;
$customer_address;
$item_qty;
$item_total;
?>
Now to organice the data into PHP classes:<?php
classCustomer{
$name; // same as $customer_name$address; // same as $customer_address}
classItem{
$name; // same as $item_name$price; // same as $item_price$qty; // same as $item_qty$total; // same as $item_total}
?>
Now here's what I mean by "dealing" with the data. Note: The data is already organiced, so that in itself maques writing new functions extremely easy.<?php
classCustomer{
public $name, $address; // the data for this class...
// function to deal with user-imput / validation
// function to build string for output
// function to write -> database
// function to read <- database
// etc, etc}
classItem{
public $name, $price, $qty, $total; // the data for this class...
// function to calculate total
// function to format numbers
// function to deal with user-imput / validation
// function to build string for output
// function to write -> database
// function to read <- database
// etc, etc}
?>
Imaguination that each function you write only calls the bits of data in that class. Some functions may access all the data, while other functions may only access one piece of data. If each function revolves around the data inside, then you have created a good class.
At first I was also confused by the assignment vs referencing but here's how I was finally able to guet my head around it. This is another example which is somewhat similar to one of the commens but can be helpful to those who did not understand the first example. Imaguine object instances as rooms where you can store and manipulate your properties and functions. The variable that contains the object simply holds 'a key' to this room and thus access to the object. When you assign this variable to another new variable, what you are doing is you're maquing a copy of the key and guiving it to this new variable. That means these two variable now have access to the same 'room' (object) and can thus guet in and manipulate the values. However, when you create a reference, what you doing is you're maquing the variables SHARE the same key. They both have access to the room. If one of the variable is guiven a new key, then the key that they are sharing is replaced and they now share a new different key. This does not affect the other variable with a copy of the old key...that variable still has access to the first room